One
finished and very hair Domovoi in all his glory. I hope to replicate this look for
the animation I will complete for my final major project, with some additional
aspects. Like adding twisted wire into his extraordinary beard, so I am able to
animate it and let it sway in the wind so to speak.
Below
are images of Domovoi in a 360° turn around, so you can gain an overall perspective
of the entire model (actually so you can see his impressive rear).
Hope
you love the cubby Domovoi as much as I do :)
Let
me know what you think, or have any questions fire away.
Here are some teaser
shots of my individual short film. As every aspect of the model making process
was *caught* under the camera, what better way to display the different stages then
images from the film.
For the time lapse, I decided I wanted to add an
anatomical twist. Instead of applying plasticise to an armature instead I
created a skeleton armature. Image of Domovoi Skeleton Design
Bone Construction
Ensuring the bone armature is the same size as the armature (left)
Domovoi is a house
spirit from Slavic folklore. Domovoi or 'Domo' as I like to call him, is
usually portrayed as a masculine bearded spirit, sometimes with horns or tail.
Every household is said to have a Domovoi. It does not do evil unless angered
by the family, due to poor upkeep of the house. Playing such tricks like;
rattling small objects, breaking dishes, leaving muddy foot print. In fact
Domovoi often helps with the household chores, even treating the family to
gifts like milk and biscuits.
Domovoi retreats from
his day to day activities in the house, to underneath the stove. The stove not
only a home to Domo but also for his wife Kikimora, another household spirit.
Both these spirits
will be the main stars in mine and Lilly Goodchild final year animation. But
for my Individual Short animation, I will be focusing solely on Domovoi.
Following is my sketchbook work and designs of Domo.
Initial Research
Initial Ideas
Simple designs to
help develop various shapes and sizes for the facial features.
Also
creating both thin and fat versions of Domovoi, to help decide what body shape
he will have. Because Kikimora will be co-staring with Domo in the final
project, and she is extremely thin and spindly. So the fat version of Domo
would be best for an extreme contrast between characters.
Final development of the face
Re-designing Facial structure
Using the image above (prehistoric man) as a reference to
re-designed Domo's facial structure, creating a more prominent brow.
Development of face below and 360 with new face applied.